pub struct Surface { /* private fields */ }
Expand description
The surface used to draw to.
The surface represents a rectangle on screen that can be drawn to. It’s created from a
Display
and a window, and can be used to draw to the window.
§Example
use theo::{Display, RenderContext};
// Create a new display.
let mut display = unsafe { Display::new(&my_display) }.unwrap();
// Use the display to create a new window.
let mut window_builder = WindowBuilder::new()
.with_transparency(display.supports_transparency());
if cfg!(using_x11) {
if let Some(visual) = display.x11_visual() {
unsafe {
window_builder = window_builder.with_x11_visual(visual.as_ptr());
}
}
}
// Create the window.
let window = window_builder.build();
// Use the window to create a new theo surface.
let mut surface = unsafe {
display.make_surface(
&window,
window.width(),
window.height(),
).await.unwrap()
};
// Use the surface to create a new render context.
let mut context = RenderContext::new(
&mut display,
&mut surface,
window.width(),
window.height(),
).unwrap();
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Surface
impl !RefUnwindSafe for Surface
impl !Send for Surface
impl !Sync for Surface
impl Unpin for Surface
impl !UnwindSafe for Surface
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