pub struct RenderContext<'dsp, 'surf> { /* private fields */ }Expand description
The context used to draw to a Surface.
This is the whole point of this crate, and is the aperture used to actually draw with vector
graphics. It’s created from a Display and a Surface, and can be used to draw to the
surface.
See the RenderContext documentation for more information.
Implementations§
Source§impl<'dsp, 'surf> RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> RenderContext<'dsp, 'surf>
Sourcepub fn new(
display: &'dsp mut Display,
surface: &'surf mut Surface,
width: u32,
height: u32,
) -> Result<Self, Error>
pub fn new( display: &'dsp mut Display, surface: &'surf mut Surface, width: u32, height: u32, ) -> Result<Self, Error>
Create a new RenderContext from a Surface and a Display.
This creates a new RenderContext from a Surface and a Display. This is
the only way to create a RenderContext.
Sourcepub unsafe fn new_unchecked(
display: &'dsp mut Display,
surface: &'surf mut Surface,
width: u32,
height: u32,
) -> Result<Self, Error>
pub unsafe fn new_unchecked( display: &'dsp mut Display, surface: &'surf mut Surface, width: u32, height: u32, ) -> Result<Self, Error>
Create a new RenderContext without checking for exclusive access.
§Safety
The same as new, but you need to make sure that there are no other OpenGL contexts
active on the current thread.
Trait Implementations§
Source§impl Debug for RenderContext<'_, '_>
impl Debug for RenderContext<'_, '_>
Source§impl Drop for RenderContext<'_, '_>
impl Drop for RenderContext<'_, '_>
Source§impl RenderContext for RenderContext<'_, '_>
impl RenderContext for RenderContext<'_, '_>
Source§type TextLayout = TextLayout
type TextLayout = TextLayout
The type use to represent text layout objects.
Source§fn gradient(
&mut self,
gradient: impl Into<FixedGradient>,
) -> Result<Self::Brush, Error>
fn gradient( &mut self, gradient: impl Into<FixedGradient>, ) -> Result<Self::Brush, Error>
Create a new gradient brush.
Source§fn stroke(
&mut self,
shape: impl Shape,
brush: &impl IntoBrush<Self>,
width: f64,
)
fn stroke( &mut self, shape: impl Shape, brush: &impl IntoBrush<Self>, width: f64, )
Stroke a
Shape, using the default StrokeStyle.Source§fn stroke_styled(
&mut self,
shape: impl Shape,
brush: &impl IntoBrush<Self>,
width: f64,
style: &StrokeStyle,
)
fn stroke_styled( &mut self, shape: impl Shape, brush: &impl IntoBrush<Self>, width: f64, style: &StrokeStyle, )
Stroke a
Shape, providing a custom StrokeStyle.Source§fn fill(&mut self, shape: impl Shape, brush: &impl IntoBrush<Self>)
fn fill(&mut self, shape: impl Shape, brush: &impl IntoBrush<Self>)
Fill a
Shape, using the non-zero fill rule.Source§fn fill_even_odd(&mut self, shape: impl Shape, brush: &impl IntoBrush<Self>)
fn fill_even_odd(&mut self, shape: impl Shape, brush: &impl IntoBrush<Self>)
Fill a shape, using the even-odd fill rule.
Source§fn draw_text(&mut self, layout: &Self::TextLayout, pos: impl Into<Point>)
fn draw_text(&mut self, layout: &Self::TextLayout, pos: impl Into<Point>)
Draw a
TextLayout. Read moreSource§fn make_image(
&mut self,
width: usize,
height: usize,
buf: &[u8],
format: ImageFormat,
) -> Result<Self::Image, Error>
fn make_image( &mut self, width: usize, height: usize, buf: &[u8], format: ImageFormat, ) -> Result<Self::Image, Error>
Source§fn draw_image(
&mut self,
image: &Self::Image,
dst_rect: impl Into<Rect>,
interp: InterpolationMode,
)
fn draw_image( &mut self, image: &Self::Image, dst_rect: impl Into<Rect>, interp: InterpolationMode, )
Source§fn draw_image_area(
&mut self,
image: &Self::Image,
src_rect: impl Into<Rect>,
dst_rect: impl Into<Rect>,
interp: InterpolationMode,
)
fn draw_image_area( &mut self, image: &Self::Image, src_rect: impl Into<Rect>, dst_rect: impl Into<Rect>, interp: InterpolationMode, )
Source§fn blurred_rect(
&mut self,
rect: Rect,
blur_radius: f64,
brush: &impl IntoBrush<Self>,
)
fn blurred_rect( &mut self, rect: Rect, blur_radius: f64, brush: &impl IntoBrush<Self>, )
Draw a rectangle with Gaussian blur. Read more
Source§fn current_transform(&self) -> Affine
fn current_transform(&self) -> Affine
Returns the transformations currently applied to the context.
impl IntoBrush<RenderContext<'_, '_>> for Brush
Auto Trait Implementations§
impl<'dsp, 'surf> Freeze for RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> !RefUnwindSafe for RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> !Send for RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> !Sync for RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> Unpin for RenderContext<'dsp, 'surf>
impl<'dsp, 'surf> !UnwindSafe for RenderContext<'dsp, 'surf>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.