pub struct ActorAction {
pub action: String,
pub actor_id: String,
pub success: bool,
pub message: Option<String>,
}Expand description
Actor action result formatter (for start, stop, restart actions)
Fields§
§action: String§actor_id: String§success: bool§message: Option<String>Trait Implementations§
Source§impl Debug for ActorAction
impl Debug for ActorAction
Source§impl OutputFormat for ActorAction
impl OutputFormat for ActorAction
fn format_compact(&self, output: &OutputManager) -> CliResult<()>
fn format_pretty(&self, output: &OutputManager) -> CliResult<()>
fn format_table(&self, output: &OutputManager) -> CliResult<()>
fn format_detailed(&self, _output: &OutputManager) -> CliResult<()>
Auto Trait Implementations§
impl Freeze for ActorAction
impl RefUnwindSafe for ActorAction
impl Send for ActorAction
impl Sync for ActorAction
impl Unpin for ActorAction
impl UnwindSafe for ActorAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more