Struct TheaterClient

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pub struct TheaterClient { /* private fields */ }
Expand description

High-level client for Theater server operations

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impl TheaterClient

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pub fn new(address: SocketAddr) -> Self

Create a new TheaterClient

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pub async fn address(&self) -> SocketAddr

Get the server address

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pub async fn is_connected(&self) -> bool

Check if connected to the server

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pub async fn connect(&self) -> CliResult<()>

Explicitly connect to the server (usually not needed as commands auto-connect)

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pub async fn close(&self)

Close the connection

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pub async fn list_actors(&self) -> CliResult<Vec<(String, String)>>

List all running actors

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pub async fn start_actor( &self, manifest_content: String, initial_state: Option<Vec<u8>>, parent: bool, subscribe: bool, ) -> CliResult<()>

Start an actor from a manifest

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pub async fn stop_actor(&self, actor_id: &str) -> CliResult<()>

Stop a running actor

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pub async fn get_actor_state(&self, actor_id: &str) -> CliResult<Value>

Get actor state

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pub async fn get_actor_events( &self, actor_id: &str, ) -> CliResult<Vec<ChainEvent>>

Get actor events

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pub async fn send_message( &self, actor_id: &str, message: Vec<u8>, ) -> CliResult<()>

Send a message to an actor (fire and forget)

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pub async fn request_message( &self, actor_id: &str, message: Vec<u8>, ) -> CliResult<Vec<u8>>

Send a request to an actor and wait for response

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pub async fn subscribe_to_events( &self, actor_id: &str, ) -> CliResult<EventStream>

Subscribe to events from an actor (returns a stream-like interface)

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pub async fn next_response(&self) -> CliResult<ManagementResponse>

Get the next response from the connection (for streaming operations)

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pub async fn get_actor_status(&self, actor_id: &str) -> CliResult<String>

Get actor status

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pub async fn restart_actor(&self, actor_id: &str) -> CliResult<()>

Restart an actor

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pub async fn update_actor_component( &self, actor_id: &str, component: String, ) -> CliResult<()>

Update actor component

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pub async fn unsubscribe_from_actor( &self, actor_id: &str, subscription_id: Uuid, ) -> CliResult<()>

Unsubscribe from actor events

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pub async fn open_channel( &self, actor_id: &str, initial_message: Vec<u8>, ) -> CliResult<String>

Open a channel with an actor

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pub async fn send_on_channel( &self, channel_id: &str, message: Vec<u8>, ) -> CliResult<()>

Send a message on a channel

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pub async fn close_channel(&self, channel_id: &str) -> CliResult<()>

Close a channel

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pub async fn receive_channel_message( &self, ) -> CliResult<Option<(String, Vec<u8>)>>

Receive channel message (for channel communication)

Trait Implementations§

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impl Clone for TheaterClient

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fn clone(&self) -> TheaterClient

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TheaterClient

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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