pub struct ButtonProps {
pub class: MaybeProp<String>,
pub appearance: Signal<ButtonAppearance>,
pub shape: Signal<ButtonShape>,
pub size: Option<Signal<ButtonSize>>,
pub button_type: MaybeProp<ButtonType>,
pub block: Signal<bool>,
pub icon: MaybeProp<Icon>,
pub disabled: Signal<bool>,
pub disabled_focusable: Signal<bool>,
pub loading: Signal<bool>,
pub on_click: Option<BoxOneCallback<MouseEvent>>,
pub children: Option<Children>,
}Expand description
Props for the Button component.
A button triggers an action or event when activated.
§Optional Props
- class:
impl Into<MaybeProp<String>> - appearance:
impl Into<Signal<ButtonAppearance>>- A button can have its content and borders styled for greater emphasis or to be subtle.
- shape:
impl Into<Signal<ButtonShape>>- A button can be rounded, circular, or square.
- size:
impl Into<Signal<ButtonSize>>- A button supports different sizes.
- button_type:
impl Into<MaybeProp<ButtonType>>- The default behavior of the button.
- block:
impl Into<Signal<bool>>- Whether the button is displayed as block.
- icon:
impl Into<MaybeProp<icondata_core::Icon>>- The icon of the button.
- disabled:
impl Into<Signal<bool>>- Whether the button is disabled.
- disabled_focusable:
impl Into<Signal<bool>>- When set, allows the button to be focusable even when it has been disabled.
- loading:
impl Into<Signal<bool>>- Whether the button shows the loading status.
- on_click:
impl Into<BoxOneCallback<ev::MouseEvent>> - children:
Children
Fields§
§class: MaybeProp<String>§appearance: Signal<ButtonAppearance>A button can have its content and borders styled for greater emphasis or to be subtle.
shape: Signal<ButtonShape>A button can be rounded, circular, or square.
size: Option<Signal<ButtonSize>>A button supports different sizes.
The default behavior of the button.
block: Signal<bool>Whether the button is displayed as block.
icon: MaybeProp<Icon>The icon of the button.
disabled: Signal<bool>Whether the button is disabled.
disabled_focusable: Signal<bool>When set, allows the button to be focusable even when it has been disabled.
loading: Signal<bool>Whether the button shows the loading status.
on_click: Option<BoxOneCallback<MouseEvent>>§children: Option<Children>Implementations§
Source§impl ButtonProps
impl ButtonProps
Sourcepub fn builder() -> ButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), ())>
pub fn builder() -> ButtonPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), ())>
Create a builder for building ButtonProps.
On the builder, call .class(...)(optional), .appearance(...)(optional), .shape(...)(optional), .size(...)(optional), .button_type(...)(optional), .block(...)(optional), .icon(...)(optional), .disabled(...)(optional), .disabled_focusable(...)(optional), .loading(...)(optional), .on_click(...)(optional), .children(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of ButtonProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ButtonProps
impl !RefUnwindSafe for ButtonProps
impl Send for ButtonProps
impl !Sync for ButtonProps
impl Unpin for ButtonProps
impl !UnwindSafe for ButtonProps
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