#[repr(C)]pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}Expand description
An SRGB color.
Fields§
§r: f32Red
g: f32Green
b: f32Blue
a: f32Alpha
Implementations§
Source§impl Color
impl Color
pub const TRANSPARENT: Color
pub const BLACK: Color
pub const LIGHTGREY: Color
pub const DARKGREY: Color
pub const GREY: Color
pub const RED: Color
pub const ORANGE: Color
pub const GREEN: Color
pub const DARKGREEN: Color
pub const BLUE: Color
pub const LIGHTBLUE: Color
pub const WHITE: Color
pub const YELLOW: Color
pub const PURPLE: Color
pub const fn new(r: f32, g: f32, b: f32) -> Self
pub fn mix(self, other: Color, factor: f32) -> Self
Sourcepub fn from_hsv(hue: f64, saturation: f64, value: f64) -> Self
pub fn from_hsv(hue: f64, saturation: f64, value: f64) -> Self
Converts values in HSV color space to RGB
- hue: f64 - the position of the color on the color wheel. Between 0 and 360
- saturation: f64 - how much color. Between 0, no color, and 1, all color
- value: f64 - or lightness. Between 0, black, and 1, white
pub fn from_hex(hex: &str) -> Color
Sourcepub fn u8_srgb(r: u8, g: u8, b: u8) -> Self
pub fn u8_srgb(r: u8, g: u8, b: u8) -> Self
creates colors from rgb and maps them into srgb space
srgb_color = ((rgb_color / 255 + 0.055) / 1.055) ^ 2.4
pub const fn alpha(self, a: f32) -> Self
Trait Implementations§
Source§impl EditableValue for Color
impl EditableValue for Color
impl Copy for Color
impl Pod for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Source§impl<R, P> ReadPrimitive<R> for P
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().