[][src]Struct tge::graphics::Image

pub struct Image { /* fields omitted */ }

Implementations

impl Image[src]

pub fn new(size: impl Into<Size<u32>>, pixels: Vec<u8>) -> GameResult<Self>[src]

pub fn from_bytes(bytes: &[u8]) -> GameResult<Self>[src]

pub fn load(engine: &mut Engine, path: impl AsRef<Path>) -> GameResult<Self>[src]

pub fn size(&self) -> Size<u32>[src]

pub fn pixels(&self) -> &[u8][src]

pub fn into_pixels(self) -> Vec<u8>[src]

Trait Implementations

impl Clone for Image[src]

Auto Trait Implementations

impl RefUnwindSafe for Image

impl Send for Image

impl Sync for Image

impl Unpin for Image

impl UnwindSafe for Image

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.