[][src]Struct tge::engine::EngineBuilder

pub struct EngineBuilder { /* fields omitted */ }

Implementations

impl EngineBuilder[src]

pub fn new() -> Self[src]

pub fn filesystem_config(self, filesystem_config: FilesystemConfig) -> Self[src]

pub fn window_config(self, window_config: WindowConfig) -> Self[src]

pub fn graphics_config(self, graphics_config: GraphicsConfig) -> Self[src]

pub fn timer_config(self, timer_config: TimerConfig) -> Self[src]

pub fn keyboard_config(self, keyboard_config: KeyboardConfig) -> Self[src]

pub fn mouse_config(self, mouse_config: MouseConfig) -> Self[src]

pub fn touch_config(self, touch_config: TouchConfig) -> Self[src]

pub fn touchpad_config(self, touchpad_config: TouchpadConfig) -> Self[src]

pub fn gamepad_config(self, gamepad_config: GamepadConfig) -> Self[src]

pub fn audio_config(self, audio_config: AudioConfig) -> Self[src]

pub fn build(self) -> GameResult<Engine>[src]

Trait Implementations

impl Clone for EngineBuilder[src]

impl Debug for EngineBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.