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use gilrs::Axis; #[derive(Debug, Copy, Clone, Hash, Eq, PartialEq)] pub enum GamepadAxis { LeftStickX, LeftStickY, LeftZ, RightStickX, RightStickY, RightZ, DPadX, DPadY, Other(u32), } impl From<Axis> for GamepadAxis { fn from(axis: Axis) -> Self { match axis { Axis::LeftStickX => Self::LeftStickX, Axis::LeftStickY => Self::LeftStickY, Axis::LeftZ => Self::LeftZ, Axis::RightStickX => Self::RightStickX, Axis::RightStickY => Self::RightStickY, Axis::RightZ => Self::RightZ, Axis::DPadX => Self::DPadX, Axis::DPadY => Self::DPadY, Axis::Unknown => Self::Other(0), } } }