Struct tg_bot_models::SetGameScore[][src]

pub struct SetGameScore {
    pub user_id: i64,
    pub score: i64,
    pub force: Option<bool>,
    pub disable_edit_message: Option<bool>,
    pub chat_id: Option<i64>,
    pub message_id: Option<i64>,
    pub inline_message_id: Option<String>,
}

Use this method to set the score of the specified user in a game. On success, if the message was sent by the bot, returns the edited Message, otherwise returns True. Returns an error, if the new score is not greater than the user's current score in the chat and force is False.

Fields

User identifier

New score, must be non-negative

Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters

Pass True, if the game message should not be automatically edited to include the current scoreboard

Required if inline_message_id is not specified. Unique identifier for the target chat

Required if inline_message_id is not specified. Identifier of the sent message

Required if chat_id and message_id are not specified. Identifier of the inline message

Trait Implementations

impl Debug for SetGameScore
[src]

Formats the value using the given formatter. Read more

impl Clone for SetGameScore
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for SetGameScore
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl PartialOrd for SetGameScore
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This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations