pub struct Game {
pub title: String,
pub description: String,
pub photo: Vec<PhotoSize>,
pub text: Option<String>,
pub text_entities: Option<Vec<MessageEntity>>,
pub animation: Option<Animation>,
}Expand description
This object represents a game.
Use @Botfather to create and edit games, their short names will act as unique identifiers.
Fields§
§title: StringTitle of the game.
description: StringDescription of the game.
photo: Vec<PhotoSize>Photo that will be displayed in the game message in chats.
text: Option<String>Brief description of the game or high scores included in the game
message. Can be automatically edited to include current high scores
for the game when the bot calls SetGameScore, or manually
edited using EditMessageText. 0-4096 characters.
text_entities: Option<Vec<MessageEntity>>Special entities that appear in text, such as usernames, URLs, bot commands, etc.
animation: Option<Animation>Animation that will be displayed in the game message in chats. Upload via @Botfather.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Game
impl<'de> Deserialize<'de> for Game
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Game
impl StructuralPartialEq for Game
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more