pub struct Dice {
pub emoji: DiceEmoji,
pub value: i32,
}
Expand description
This object represents an animated emoji that displays a random value.
Fields§
§emoji: DiceEmoji
Emoji on which the dice throw animation is based.
value: i32
Value of the dice.
1-6 for DiceEmoji::Dice
and DiceEmoji::Darts
, 1-5 for
DiceEmoji::Basketball
.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Dice
impl<'de> Deserialize<'de> for Dice
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Dice
Auto Trait Implementations§
impl Freeze for Dice
impl RefUnwindSafe for Dice
impl Send for Dice
impl Sync for Dice
impl Unpin for Dice
impl UnwindSafe for Dice
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more