pub struct player_damaged {
pub amount: i32,
pub types: i32,
}Fields§
§amount: i32§types: i32Auto Trait Implementations§
impl Freeze for player_damaged
impl RefUnwindSafe for player_damaged
impl Send for player_damaged
impl Sync for player_damaged
impl Unpin for player_damaged
impl UnwindSafe for player_damaged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more