pub struct player_builtobject {
pub userid: i32,
pub object: i32,
pub index: i32,
}Fields§
§userid: i32§object: i32§index: i32Auto Trait Implementations§
impl Freeze for player_builtobject
impl RefUnwindSafe for player_builtobject
impl Send for player_builtobject
impl Sync for player_builtobject
impl Unpin for player_builtobject
impl UnwindSafe for player_builtobject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more