#[repr(C)]pub struct player_spawn {
pub userid: c_short,
pub team: c_int,
pub class: c_short,
}Fields§
§userid: c_short§team: c_int§class: c_shortAuto Trait Implementations§
impl Freeze for player_spawn
impl RefUnwindSafe for player_spawn
impl Send for player_spawn
impl Sync for player_spawn
impl Unpin for player_spawn
impl UnsafeUnpin for player_spawn
impl UnwindSafe for player_spawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more