pub struct arrow_impact {
    pub attachedEntity: i32,
    pub shooter: i32,
    pub boneIndexAttached: i32,
    pub bonePositionX: f32,
    pub bonePositionY: f32,
    pub bonePositionZ: f32,
    pub boneAnglesX: f32,
    pub boneAnglesY: f32,
    pub boneAnglesZ: f32,
    pub projectileType: i32,
    pub isCrit: bool,
}

Fields

attachedEntity: i32shooter: i32boneIndexAttached: i32bonePositionX: f32bonePositionY: f32bonePositionZ: f32boneAnglesX: f32boneAnglesY: f32boneAnglesZ: f32projectileType: i32isCrit: bool

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