Struct tf2types::events::arrow_impact
source · [−]pub struct arrow_impact {
pub attachedEntity: i32,
pub shooter: i32,
pub boneIndexAttached: i32,
pub bonePositionX: f32,
pub bonePositionY: f32,
pub bonePositionZ: f32,
pub boneAnglesX: f32,
pub boneAnglesY: f32,
pub boneAnglesZ: f32,
pub projectileType: i32,
pub isCrit: bool,
}Fields
attachedEntity: i32shooter: i32boneIndexAttached: i32bonePositionX: f32bonePositionY: f32bonePositionZ: f32boneAnglesX: f32boneAnglesY: f32boneAnglesZ: f32projectileType: i32isCrit: boolAuto Trait Implementations
impl RefUnwindSafe for arrow_impact
impl Send for arrow_impact
impl Sync for arrow_impact
impl Unpin for arrow_impact
impl UnwindSafe for arrow_impact
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more