pub enum ItemSlot {
Melee,
Primary,
Secondary,
PDA,
PDA2,
Building,
Misc,
Taunt,
Action,
Utility,
Quest,
}
Variants
Melee
Primary
Secondary
PDA
PDA2
Building
Misc
Taunt
Action
Utility
Quest
Trait Implementations
sourceimpl<'de> Deserialize<'de> for ItemSlot
impl<'de> Deserialize<'de> for ItemSlot
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for ItemSlot
impl Eq for ItemSlot
impl StructuralEq for ItemSlot
impl StructuralPartialEq for ItemSlot
Auto Trait Implementations
impl RefUnwindSafe for ItemSlot
impl Send for ItemSlot
impl Sync for ItemSlot
impl Unpin for ItemSlot
impl UnwindSafe for ItemSlot
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more