pub struct PlayerSummary {Show 17 fields
pub points: u32,
pub kills: u32,
pub assists: u32,
pub deaths: u32,
pub buildings_destroyed: u32,
pub captures: u32,
pub defenses: u32,
pub dominations: u32,
pub revenges: u32,
pub ubercharges: u32,
pub headshots: u32,
pub teleports: u32,
pub healing: u32,
pub backstabs: u32,
pub bonus_points: u32,
pub support: u32,
pub damage_dealt: u32,
}
Fields§
§points: u32
§kills: u32
§assists: u32
§deaths: u32
§buildings_destroyed: u32
§captures: u32
§defenses: u32
§dominations: u32
§revenges: u32
§ubercharges: u32
§headshots: u32
§teleports: u32
§healing: u32
§backstabs: u32
§bonus_points: u32
§support: u32
§damage_dealt: u32
Trait Implementations§
Source§impl Debug for PlayerSummary
impl Debug for PlayerSummary
Source§impl Default for PlayerSummary
impl Default for PlayerSummary
Source§fn default() -> PlayerSummary
fn default() -> PlayerSummary
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PlayerSummary
impl<'de> Deserialize<'de> for PlayerSummary
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerSummary
impl PartialEq for PlayerSummary
Source§impl Serialize for PlayerSummary
impl Serialize for PlayerSummary
impl StructuralPartialEq for PlayerSummary
Auto Trait Implementations§
impl Freeze for PlayerSummary
impl RefUnwindSafe for PlayerSummary
impl Send for PlayerSummary
impl Sync for PlayerSummary
impl Unpin for PlayerSummary
impl UnwindSafe for PlayerSummary
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more