pub struct PlayerSummary {
Show 17 fields pub points: u32, pub kills: u32, pub assists: u32, pub deaths: u32, pub buildings_destroyed: u32, pub captures: u32, pub defenses: u32, pub dominations: u32, pub revenges: u32, pub ubercharges: u32, pub headshots: u32, pub teleports: u32, pub healing: u32, pub backstabs: u32, pub bonus_points: u32, pub support: u32, pub damage_dealt: u32,
}

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§points: u32§kills: u32§assists: u32§deaths: u32§buildings_destroyed: u32§captures: u32§defenses: u32§dominations: u32§revenges: u32§ubercharges: u32§headshots: u32§teleports: u32§healing: u32§backstabs: u32§bonus_points: u32§support: u32§damage_dealt: u32

Trait Implementations§

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impl Debug for PlayerSummary

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerSummary

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fn default() -> PlayerSummary

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for PlayerSummary

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for PlayerSummary

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fn eq(&self, other: &PlayerSummary) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for PlayerSummary

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for PlayerSummary

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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type Err = Infallible

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fn into_result(self) -> Result<T, <T as IntoResult<T>>::Err>

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,