pub struct GameStateAnalyser {
pub state: GameState,
/* private fields */
}
Fields§
§state: GameState
Implementations§
Source§impl GameStateAnalyser
impl GameStateAnalyser
pub fn new() -> Self
pub fn handle_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_player_resource( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_player_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_world_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_sentry_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_teleporter_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_dispenser_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_projectile_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_train_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
pub fn handle_cp_entity( &mut self, entity: &PacketEntity, parser_state: &ParserState, )
Trait Implementations§
Source§impl BorrowMessageHandler for GameStateAnalyser
impl BorrowMessageHandler for GameStateAnalyser
fn borrow_output(&self, _state: &ParserState) -> &Self::Output
Source§impl Debug for GameStateAnalyser
impl Debug for GameStateAnalyser
Source§impl Default for GameStateAnalyser
impl Default for GameStateAnalyser
Source§fn default() -> GameStateAnalyser
fn default() -> GameStateAnalyser
Returns the “default value” for a type. Read more
Source§impl MessageHandler for GameStateAnalyser
impl MessageHandler for GameStateAnalyser
type Output = GameState
fn does_handle(message_type: MessageType) -> bool
fn handle_message( &mut self, message: &Message<'_>, _tick: DemoTick, parser_state: &ParserState, )
fn handle_string_entry( &mut self, table: &str, index: usize, entry: &StringTableEntry<'_>, _parser_state: &ParserState, )
fn handle_data_tables( &mut self, _parse_tables: &[ParseSendTable], server_classes: &[ServerClass], _parser_state: &ParserState, )
fn handle_packet_meta( &mut self, tick: DemoTick, _meta: &MessagePacketMeta, _parser_state: &ParserState, )
fn into_output(self, state: &ParserState) -> Self::Output
fn handle_header(&mut self, _header: &Header)
Auto Trait Implementations§
impl Freeze for GameStateAnalyser
impl RefUnwindSafe for GameStateAnalyser
impl Send for GameStateAnalyser
impl Sync for GameStateAnalyser
impl Unpin for GameStateAnalyser
impl UnwindSafe for GameStateAnalyser
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more