pub struct TeamPlayRoundActiveEvent {}
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for TeamPlayRoundActiveEvent
impl<_E: Endianness> BitWrite<_E> for TeamPlayRoundActiveEvent
source§impl Clone for TeamPlayRoundActiveEvent
impl Clone for TeamPlayRoundActiveEvent
source§fn clone(&self) -> TeamPlayRoundActiveEvent
fn clone(&self) -> TeamPlayRoundActiveEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TeamPlayRoundActiveEvent
impl Debug for TeamPlayRoundActiveEvent
source§impl<'de> Deserialize<'de> for TeamPlayRoundActiveEvent
impl<'de> Deserialize<'de> for TeamPlayRoundActiveEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for TeamPlayRoundActiveEvent
impl PartialEq for TeamPlayRoundActiveEvent
source§fn eq(&self, other: &TeamPlayRoundActiveEvent) -> bool
fn eq(&self, other: &TeamPlayRoundActiveEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for TeamPlayRoundActiveEvent
impl Serialize for TeamPlayRoundActiveEvent
impl StructuralPartialEq for TeamPlayRoundActiveEvent
Auto Trait Implementations§
impl Freeze for TeamPlayRoundActiveEvent
impl RefUnwindSafe for TeamPlayRoundActiveEvent
impl Send for TeamPlayRoundActiveEvent
impl Sync for TeamPlayRoundActiveEvent
impl Unpin for TeamPlayRoundActiveEvent
impl UnwindSafe for TeamPlayRoundActiveEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more