Struct tf_demo_parser::demo::gameevent_gen::PlayerStunnedEvent
source · pub struct PlayerStunnedEvent {
pub stunner: u16,
pub victim: u16,
pub victim_capping: bool,
pub big_stun: bool,
}
Fields§
§stunner: u16
§victim: u16
§victim_capping: bool
§big_stun: bool
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for PlayerStunnedEvent
impl<_E: Endianness> BitWrite<_E> for PlayerStunnedEvent
source§impl Clone for PlayerStunnedEvent
impl Clone for PlayerStunnedEvent
source§fn clone(&self) -> PlayerStunnedEvent
fn clone(&self) -> PlayerStunnedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerStunnedEvent
impl Debug for PlayerStunnedEvent
source§impl<'de> Deserialize<'de> for PlayerStunnedEvent
impl<'de> Deserialize<'de> for PlayerStunnedEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for PlayerStunnedEvent
impl PartialEq for PlayerStunnedEvent
source§fn eq(&self, other: &PlayerStunnedEvent) -> bool
fn eq(&self, other: &PlayerStunnedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for PlayerStunnedEvent
impl Serialize for PlayerStunnedEvent
impl StructuralPartialEq for PlayerStunnedEvent
Auto Trait Implementations§
impl Freeze for PlayerStunnedEvent
impl RefUnwindSafe for PlayerStunnedEvent
impl Send for PlayerStunnedEvent
impl Sync for PlayerStunnedEvent
impl Unpin for PlayerStunnedEvent
impl UnwindSafe for PlayerStunnedEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more