pub struct PlayerInitialSpawnEvent {
pub index: u16,
}
Fields§
§index: u16
Trait Implementations§
Source§impl Clone for PlayerInitialSpawnEvent
impl Clone for PlayerInitialSpawnEvent
Source§fn clone(&self) -> PlayerInitialSpawnEvent
fn clone(&self) -> PlayerInitialSpawnEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerInitialSpawnEvent
impl Debug for PlayerInitialSpawnEvent
Source§impl<'de> Deserialize<'de> for PlayerInitialSpawnEvent
impl<'de> Deserialize<'de> for PlayerInitialSpawnEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerInitialSpawnEvent
impl PartialEq for PlayerInitialSpawnEvent
Source§fn eq(&self, other: &PlayerInitialSpawnEvent) -> bool
fn eq(&self, other: &PlayerInitialSpawnEvent) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl Serialize for PlayerInitialSpawnEvent
impl Serialize for PlayerInitialSpawnEvent
impl StructuralPartialEq for PlayerInitialSpawnEvent
Auto Trait Implementations§
impl Freeze for PlayerInitialSpawnEvent
impl RefUnwindSafe for PlayerInitialSpawnEvent
impl Send for PlayerInitialSpawnEvent
impl Sync for PlayerInitialSpawnEvent
impl Unpin for PlayerInitialSpawnEvent
impl UnwindSafe for PlayerInitialSpawnEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more