Struct tf_demo_parser::demo::gameevent_gen::PlayerActivateEvent
source · pub struct PlayerActivateEvent {
pub user_id: u16,
}
Fields§
§user_id: u16
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for PlayerActivateEvent
impl<_E: Endianness> BitWrite<_E> for PlayerActivateEvent
source§impl Clone for PlayerActivateEvent
impl Clone for PlayerActivateEvent
source§fn clone(&self) -> PlayerActivateEvent
fn clone(&self) -> PlayerActivateEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerActivateEvent
impl Debug for PlayerActivateEvent
source§impl<'de> Deserialize<'de> for PlayerActivateEvent
impl<'de> Deserialize<'de> for PlayerActivateEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for PlayerActivateEvent
impl PartialEq for PlayerActivateEvent
source§fn eq(&self, other: &PlayerActivateEvent) -> bool
fn eq(&self, other: &PlayerActivateEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for PlayerActivateEvent
impl Serialize for PlayerActivateEvent
impl StructuralPartialEq for PlayerActivateEvent
Auto Trait Implementations§
impl Freeze for PlayerActivateEvent
impl RefUnwindSafe for PlayerActivateEvent
impl Send for PlayerActivateEvent
impl Sync for PlayerActivateEvent
impl Unpin for PlayerActivateEvent
impl UnwindSafe for PlayerActivateEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more