Struct tf_demo_parser::demo::gameevent_gen::BonusUpdatedEvent
source · pub struct BonusUpdatedEvent {
pub num_advanced: u16,
pub num_bronze: u16,
pub num_silver: u16,
pub num_gold: u16,
}
Fields§
§num_advanced: u16
§num_bronze: u16
§num_silver: u16
§num_gold: u16
Trait Implementations§
source§impl<_E: Endianness> BitWrite<_E> for BonusUpdatedEvent
impl<_E: Endianness> BitWrite<_E> for BonusUpdatedEvent
source§impl Clone for BonusUpdatedEvent
impl Clone for BonusUpdatedEvent
source§fn clone(&self) -> BonusUpdatedEvent
fn clone(&self) -> BonusUpdatedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BonusUpdatedEvent
impl Debug for BonusUpdatedEvent
source§impl<'de> Deserialize<'de> for BonusUpdatedEvent
impl<'de> Deserialize<'de> for BonusUpdatedEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for BonusUpdatedEvent
impl PartialEq for BonusUpdatedEvent
source§fn eq(&self, other: &BonusUpdatedEvent) -> bool
fn eq(&self, other: &BonusUpdatedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for BonusUpdatedEvent
impl Serialize for BonusUpdatedEvent
impl StructuralPartialEq for BonusUpdatedEvent
Auto Trait Implementations§
impl Freeze for BonusUpdatedEvent
impl RefUnwindSafe for BonusUpdatedEvent
impl Send for BonusUpdatedEvent
impl Sync for BonusUpdatedEvent
impl Unpin for BonusUpdatedEvent
impl UnwindSafe for BonusUpdatedEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more