pub enum GameEventValue {
String(MaybeUtf8String),
Float(f32),
Long(u32),
Short(u16),
Byte(u8),
Boolean(bool),
Local,
}
Variants§
Implementations§
Source§impl GameEventValue
impl GameEventValue
pub fn get_type(&self) -> GameEventValueType
Trait Implementations§
Source§impl BitWrite<LittleEndian> for GameEventValue
impl BitWrite<LittleEndian> for GameEventValue
Source§fn write(&self, stream: &mut BitWriteStream<'_, LittleEndian>) -> Result<()>
fn write(&self, stream: &mut BitWriteStream<'_, LittleEndian>) -> Result<()>
Write the type to stream
Source§impl Clone for GameEventValue
impl Clone for GameEventValue
Source§fn clone(&self) -> GameEventValue
fn clone(&self) -> GameEventValue
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameEventValue
impl Debug for GameEventValue
Source§impl<'de> Deserialize<'de> for GameEventValue
impl<'de> Deserialize<'de> for GameEventValue
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<MaybeUtf8String> for GameEventValue
impl From<MaybeUtf8String> for GameEventValue
Source§fn from(value: MaybeUtf8String) -> Self
fn from(value: MaybeUtf8String) -> Self
Converts to this type from the input type.
Source§impl From<bool> for GameEventValue
impl From<bool> for GameEventValue
Source§impl From<f32> for GameEventValue
impl From<f32> for GameEventValue
Source§impl From<u16> for GameEventValue
impl From<u16> for GameEventValue
Source§impl From<u32> for GameEventValue
impl From<u32> for GameEventValue
Source§impl From<u8> for GameEventValue
impl From<u8> for GameEventValue
Source§impl PartialEq for GameEventValue
impl PartialEq for GameEventValue
Source§impl Serialize for GameEventValue
impl Serialize for GameEventValue
impl StructuralPartialEq for GameEventValue
Auto Trait Implementations§
impl Freeze for GameEventValue
impl RefUnwindSafe for GameEventValue
impl Send for GameEventValue
impl Sync for GameEventValue
impl Unpin for GameEventValue
impl UnwindSafe for GameEventValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Encode for Twhere
T: BitWrite<LittleEndian>,
impl<T> Encode for Twhere
T: BitWrite<LittleEndian>,
fn encode( &self, stream: &mut BitWriteStream<'_, LittleEndian>, _state: &ParserState, ) -> Result<(), ParseError>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more