pub struct Death {
pub weapon: String,
pub victim: UserId,
pub assister: Option<UserId>,
pub killer: UserId,
pub tick: DemoTick,
}Fields§
§weapon: String§victim: UserId§assister: Option<UserId>§killer: UserId§tick: DemoTickImplementations§
Source§impl Death
impl Death
pub fn from_event(event: &PlayerDeathEvent, tick: DemoTick) -> Self
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Death
impl<'de> Deserialize<'de> for Death
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Death
Auto Trait Implementations§
impl Freeze for Death
impl RefUnwindSafe for Death
impl Send for Death
impl Sync for Death
impl Unpin for Death
impl UnwindSafe for Death
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more