pub struct PlayerHurtEvent {
pub user_id: u16,
pub health: u16,
pub attacker: u16,
pub damage_amount: u16,
pub custom: u16,
pub show_disguised_crit: bool,
pub crit: bool,
pub mini_crit: bool,
pub all_see_crit: bool,
pub weapon_id: u16,
pub bonus_effect: u8,
}
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impl<T> Any for T where
T: 'static + ?Sized,
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impl<T, U> Into<U> for T where
U: From<T>,
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The type returned in the event of a conversion error.