Struct Session

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pub struct Session { /* private fields */ }
Expand description

Texture synthesis session.

Calling run() will generate a new image and return it, consuming the session in the process. You can provide a GeneratorProgress implementation to periodically get updates with the currently generated image and the number of pixels that have been resolved both in the current stage and globally.

§Example

let tex_synth = texture_synthesis::Session::builder()
    .seed(10)
    .tiling_mode(true)
    .add_example(&"imgs/1.jpg")
    .build().expect("failed to build session");

let generated_img = tex_synth.run(None);
generated_img.save("my_generated_img.jpg").expect("failed to save image");

Implementations§

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impl Session

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pub fn builder<'a>() -> SessionBuilder<'a>

Creates a new session with default parameters.

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pub fn run(self, progress: Option<Box<dyn GeneratorProgress>>) -> GeneratedImage

Runs the generator and outputs a generated image.

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