[][src]Struct texture_synthesis::CoordinateTransform

pub struct CoordinateTransform { /* fields omitted */ }

Methods

impl<'a> CoordinateTransform[src]

pub fn apply<E: Into<ImageSource<'a>>, I: IntoIterator<Item = E>>(
    &self,
    source: I
) -> Result<RgbaImage, Error>
[src]

Applies the coordinate transformation from new source images. Important to ensure that you have same number and sizes of the images as during synthesis where the coordinate transform was saved from

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<V, T> VZip<V> for T where
    V: MultiLane<T>,