Expand description
Functions and types relating to measuring and manipulating time.
Enums
- The different timestep modes that a game can have.
Functions
- Returns the amount of time that has accumulated between updates.
- Returns a value between 0.0 and 1.0, representing how far between updates the game loop currently is.
- Returns a precise value between 0.0 and 1.0, representing how far between updates the game loop currently is.
- Returns the amount of time that has passed since the last update or draw.
- Returns the current frame rate, averaged out over the last 200 frames.
- Gets the current timestep of the application.
- Sets the timestep of the application.