Enum tetra::graphics::TextureFormat
source · #[non_exhaustive]
pub enum TextureFormat {
Rgba8,
R8,
Rg8,
Rgba16F,
}
Expand description
In-memory data formats for textures.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Rgba8
RGBA data, with 8 bits per channel (32 bits per pixel).
This is the default texture format.
R8
Red channel data (8 bits per pixel).
Rg8
Red and green channel data, with 8 bits per channel (16 bits per pixel).
Rgba16F
Floating point RGBA data, with 16 bits per channel (64 bits per pixel).
Implementations§
Trait Implementations§
source§impl Clone for TextureFormat
impl Clone for TextureFormat
source§fn clone(&self) -> TextureFormat
fn clone(&self) -> TextureFormat
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureFormat
impl Debug for TextureFormat
source§impl PartialEq<TextureFormat> for TextureFormat
impl PartialEq<TextureFormat> for TextureFormat
source§fn eq(&self, other: &TextureFormat) -> bool
fn eq(&self, other: &TextureFormat) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.