Enum tetra::error::TetraError
source · #[non_exhaustive]
pub enum TetraError {
PlatformError(String),
FailedToLoadAsset {
reason: Error,
path: PathBuf,
},
InvalidColor,
InvalidTexture(ImageError),
InvalidShader(String),
InvalidFont,
InvalidSound(DecoderError),
NotEnoughData {
expected: usize,
actual: usize,
},
NoAudioDevice,
FailedToChangeDisplayMode(String),
TessellationError(TessellationError),
}
Expand description
The types of error that can occur in a Tetra game.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
PlatformError(String)
Returned when the underlying platform returns an unexpected error. This usually isn’t something your game can reasonably be expected to recover from.
FailedToLoadAsset
Fields
Returned when your game fails to load an asset. This is usually caused by an incorrect file path, or some form of permission issues.
InvalidColor
Returned when a color is invalid.
InvalidTexture(ImageError)
Returned when a texture’s data is invalid.
InvalidShader(String)
Returned when a shader fails to compile.
InvalidFont
Returned when a font could not be read.
InvalidSound(DecoderError)
Returned when a sound cannot be decoded.
NotEnoughData
Fields
Returned when not enough data is provided to fill a buffer. This may happen if you’re creating a texture from raw data and you don’t provide enough data.
NoAudioDevice
Returned when trying to play back audio without an available device.
FailedToChangeDisplayMode(String)
Returned when your game tried to change the display settings (e.g. fullscreen, vsync) but was unable to do so.
TessellationError(TessellationError)
Returned when a shape cannot be tessellated.