Trait tetra::graphics::UniformValue [−][src]
Implemented for types that can be passed as a uniform value to a shader.
As the implementation of this trait currently interacts directly with the platform layer, it cannot be implemented outside of Tetra itself. This may change in the future!
Implementations on Foreign Types
impl UniformValue for i32
[src]
Can be accessed as an int
in your shader.
impl UniformValue for u32
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Can be accessed as a uint
in your shader.
impl UniformValue for f32
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Can be accessed as a float
in your shader.
impl UniformValue for Vec2<f32>
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Can be accessed as a vec2
in your shader.
impl UniformValue for Vec3<f32>
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Can be accessed as a vec3
in your shader.
impl UniformValue for Vec4<f32>
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Can be accessed as a vec4
in your shader.
impl UniformValue for Mat2<f32>
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Can be accessed as a mat2
in your shader.
impl UniformValue for Mat3<f32>
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Can be accessed as a mat3
in your shader.
impl UniformValue for Mat4<f32>
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Can be accessed as a mat4
in your shader.
impl<'a, T> UniformValue for &'a T where
T: UniformValue,
[src]
T: UniformValue,
Any type that can be passed by value to a shader can also be passed by reference.
Implementors
impl UniformValue for Color
[src]
Can be accessed as a vec4
in your shader.
impl UniformValue for Texture
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Can be accessed via a sampler2D
in your shader.