pub struct TileCache<'r, C> { /* private fields */ }
Expand description
An alternative backend that stores each individual tile as a separate SDL texture in a hashtable. Can be used in some cases as a drop-in replacement for a textured graphic. Draw is slightly slower but updating textures is significantly faster if the same tile is used in a lot of different places.
Auto Trait Implementations§
impl<'r, C> Freeze for TileCache<'r, C>
impl<'r, C> RefUnwindSafe for TileCache<'r, C>where
C: RefUnwindSafe,
impl<'r, C> !Send for TileCache<'r, C>
impl<'r, C> !Sync for TileCache<'r, C>
impl<'r, C> Unpin for TileCache<'r, C>
impl<'r, C> UnwindSafe for TileCache<'r, C>where
C: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more