pub struct ComputeContext<'a, 'b, 'c, C: ComputeCommand> {
pub device: &'a Device,
pub queue: &'a Queue,
pub config: &'a SurfaceConfiguration,
pub compute_pass: &'a mut ComputePass<'b>,
pub items: &'c [ComputeBatchItem<'c, C>],
pub resource_manager: &'a mut ComputeResourceManager,
pub input_view: &'a TextureView,
pub output_view: &'a TextureView,
}Expand description
Provides comprehensive context for compute operations within a compute pass.
This struct bundles essential WGPU resources, configuration, and command-specific data required for a compute pipeline to process its commands.
§Type Parameters
C- The specificComputeCommandtype being processed.
§Fields
device- The WGPU device, used for creating and managing GPU resources.queue- The WGPU queue, used for submitting command buffers and writing buffer data.config- The current surface configuration, providing information like format and dimensions.compute_pass- The activewgpu::ComputePassencoder, used to record compute commands.items- A slice ofComputeBatchItems, each containing a compute command and its metadata.resource_manager- A mutable reference to theComputeResourceManager, used for managing reusable GPU buffers.input_view- A view of the input texture for the compute operation.output_view- A view of the output texture for the compute operation.
Fields§
§device: &'a Device§queue: &'a Queue§config: &'a SurfaceConfiguration§compute_pass: &'a mut ComputePass<'b>§items: &'c [ComputeBatchItem<'c, C>]§resource_manager: &'a mut ComputeResourceManager§input_view: &'a TextureView§output_view: &'a TextureViewAuto Trait Implementations§
impl<'a, 'b, 'c, C> Freeze for ComputeContext<'a, 'b, 'c, C>
impl<'a, 'b, 'c, C> !RefUnwindSafe for ComputeContext<'a, 'b, 'c, C>
impl<'a, 'b, 'c, C> Send for ComputeContext<'a, 'b, 'c, C>
impl<'a, 'b, 'c, C> Sync for ComputeContext<'a, 'b, 'c, C>
impl<'a, 'b, 'c, C> Unpin for ComputeContext<'a, 'b, 'c, C>
impl<'a, 'b, 'c, C> !UnwindSafe for ComputeContext<'a, 'b, 'c, C>
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