pub struct PassContext<'a, 'b> {
pub device: &'a Device,
pub queue: &'a Queue,
pub config: &'a SurfaceConfiguration,
pub render_pass: &'a mut RenderPass<'b>,
pub scene_texture_view: &'a TextureView,
}Expand description
Provides context for operations within a single render pass.
This struct bundles WGPU resources and configuration specific to a render pass, including the active render pass encoder and the scene texture view for sampling.
Fields§
§device: &'a DeviceThe WGPU device.
queue: &'a QueueThe WGPU queue.
config: &'a SurfaceConfigurationThe current surface configuration.
render_pass: &'a mut RenderPass<'b>The active render pass encoder.
scene_texture_view: &'a TextureViewA view of the current scene texture.
Auto Trait Implementations§
impl<'a, 'b> Freeze for PassContext<'a, 'b>
impl<'a, 'b> !RefUnwindSafe for PassContext<'a, 'b>
impl<'a, 'b> Send for PassContext<'a, 'b>
impl<'a, 'b> Sync for PassContext<'a, 'b>
impl<'a, 'b> Unpin for PassContext<'a, 'b>
impl<'a, 'b> !UnwindSafe for PassContext<'a, 'b>
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