AccessibilityNode

Struct AccessibilityNode 

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pub struct AccessibilityNode {
Show 14 fields pub role: Option<Role>, pub label: Option<String>, pub description: Option<String>, pub value: Option<String>, pub numeric_value: Option<f64>, pub min_numeric_value: Option<f64>, pub max_numeric_value: Option<f64>, pub focusable: bool, pub focused: bool, pub toggled: Option<Toggled>, pub disabled: bool, pub hidden: bool, pub actions: Vec<Action>, pub key: Option<String>,
}
Expand description

Semantic information for an accessibility node.

This structure contains all the metadata that assistive technologies need to understand and interact with a UI component.

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§role: Option<Role>

The role of this node (button, text input, etc.)

§label: Option<String>

A human-readable label for this node

§description: Option<String>

A detailed description of this node

§value: Option<String>

The current value (for text inputs, sliders, etc.)

§numeric_value: Option<f64>

Numeric value (for sliders, progress bars, etc.)

§min_numeric_value: Option<f64>

Minimum numeric value

§max_numeric_value: Option<f64>

Maximum numeric value

§focusable: bool

Whether this node can receive focus

§focused: bool

Whether this node is currently focused

§toggled: Option<Toggled>

Toggled/checked state (for checkboxes, switches, radio buttons)

§disabled: bool

Whether this node is disabled

§hidden: bool

Whether this node is hidden from accessibility

§actions: Vec<Action>

Supported actions

§key: Option<String>

Custom accessibility key provided by the component

Implementations§

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impl AccessibilityNode

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pub fn new() -> Self

Creates a new empty accessibility node.

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pub fn with_role(self, role: Role) -> Self

Sets the role of this node.

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pub fn with_label(self, label: impl Into<String>) -> Self

Sets the label of this node.

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pub fn with_description(self, description: impl Into<String>) -> Self

Sets the description of this node.

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pub fn with_value(self, value: impl Into<String>) -> Self

Sets the value of this node.

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pub fn with_numeric_value(self, value: f64) -> Self

Sets the numeric value of this node.

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pub fn with_numeric_range(self, min: f64, max: f64) -> Self

Sets the numeric range of this node.

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pub fn focusable(self) -> Self

Marks this node as focusable.

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pub fn focused(self) -> Self

Marks this node as focused.

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pub fn with_toggled(self, toggled: Toggled) -> Self

Sets the toggled/checked state of this node.

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pub fn disabled(self) -> Self

Marks this node as disabled.

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pub fn hidden(self) -> Self

Marks this node as hidden from accessibility.

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pub fn with_action(self, action: Action) -> Self

Adds an action that this node supports.

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pub fn with_actions(self, actions: impl IntoIterator<Item = Action>) -> Self

Adds multiple actions that this node supports.

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pub fn with_key(self, key: impl Into<String>) -> Self

Sets a custom accessibility key for stable ID generation.

Trait Implementations§

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impl Clone for AccessibilityNode

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fn clone(&self) -> AccessibilityNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessibilityNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AccessibilityNode

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fn default() -> AccessibilityNode

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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