pub struct StateHandlerInput<'a> {
pub node_id: NodeId,
pub computed_data: ComputedData,
pub cursor_position: Option<PxPosition>,
pub cursor_events: &'a mut Vec<CursorEvent>,
pub keyboard_events: &'a mut Vec<KeyEvent>,
pub ime_events: &'a mut Vec<Ime>,
pub key_modifiers: ModifiersState,
pub requests: &'a mut WindowRequests,
}Expand description
Input for the state handler function (StateHandlerFn).
Note that you can modify the cursor_events and keyboard_events vectors
for exmaple block some keyboard events or cursor events to prevent them from propagating
to parent components and older brother components.
Fields§
§node_id: NodeIdThe NodeId of the component node that this state handler is for.
Usually used to access the component’s metadata.
computed_data: ComputedDataThe size of the component node, computed during the measure stage.
cursor_position: Option<PxPosition>The position of the cursor, if available. Relative to the root position of the component.
cursor_events: &'a mut Vec<CursorEvent>Cursor events from the event loop, if any.
keyboard_events: &'a mut Vec<KeyEvent>Keyboard events from the event loop, if any.
ime_events: &'a mut Vec<Ime>IME events from the event loop, if any.
key_modifiers: ModifiersStateThe current state of the keyboard modifiers at the time of the event. This allows for implementing keyboard shortcuts (e.g., Ctrl+C).
requests: &'a mut WindowRequestsA context for making requests to the window for the current frame.
Auto Trait Implementations§
impl<'a> Freeze for StateHandlerInput<'a>
impl<'a> RefUnwindSafe for StateHandlerInput<'a>
impl<'a> Send for StateHandlerInput<'a>
impl<'a> Sync for StateHandlerInput<'a>
impl<'a> Unpin for StateHandlerInput<'a>
impl<'a> !UnwindSafe for StateHandlerInput<'a>
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