pub struct SwitchState { /* private fields */ }Implementations§
Source§impl SwitchState
impl SwitchState
pub fn new(initial_state: bool) -> Self
Sourcepub fn is_checked(&self) -> bool
pub fn is_checked(&self) -> bool
Returns whether the switch is currently checked.
Sourcepub fn set_checked(&self, checked: bool)
pub fn set_checked(&self, checked: bool)
Sets the checked state directly, resetting animation progress.
Sourcepub fn animation_progress(&self) -> f32
pub fn animation_progress(&self) -> f32
Returns the current animation progress (0.0..1.0).
Trait Implementations§
Source§impl Clone for SwitchState
impl Clone for SwitchState
Source§fn clone(&self) -> SwitchState
fn clone(&self) -> SwitchState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SwitchState
impl !RefUnwindSafe for SwitchState
impl Send for SwitchState
impl Sync for SwitchState
impl Unpin for SwitchState
impl !UnwindSafe for SwitchState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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