pub struct CheckmarkPipeline { /* private fields */ }Implementations§
Source§impl CheckmarkPipeline
impl CheckmarkPipeline
pub fn new( gpu: &Device, config: &SurfaceConfiguration, sample_count: u32, ) -> Self
Trait Implementations§
Source§impl DrawablePipeline<CheckmarkCommand> for CheckmarkPipeline
impl DrawablePipeline<CheckmarkCommand> for CheckmarkPipeline
Source§fn draw(
&mut self,
_gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration,
render_pass: &mut RenderPass<'_>,
command: &CheckmarkCommand,
size: PxSize,
start_pos: PxPosition,
_scene_texture_view: &TextureView,
)
fn draw( &mut self, _gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration, render_pass: &mut RenderPass<'_>, command: &CheckmarkCommand, size: PxSize, start_pos: PxPosition, _scene_texture_view: &TextureView, )
Renders a single draw command. Read more
Source§fn begin_frame(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
fn begin_frame( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Called once at the beginning of the frame, before any render passes. Read more
Source§fn begin_pass(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
render_pass: &mut RenderPass<'_>,
)
fn begin_pass( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, render_pass: &mut RenderPass<'_>, )
Called once at the beginning of the render pass. Read more
Source§fn end_pass(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
render_pass: &mut RenderPass<'_>,
)
fn end_pass( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, render_pass: &mut RenderPass<'_>, )
Called once at the end of the render pass. Read more
Source§fn end_frame(
&mut self,
gpu: &Device,
gpu_queue: &Queue,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
fn end_frame( &mut self, gpu: &Device, gpu_queue: &Queue, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Called once at the end of the frame, after all render passes are complete. Read more
Auto Trait Implementations§
impl Freeze for CheckmarkPipeline
impl !RefUnwindSafe for CheckmarkPipeline
impl Send for CheckmarkPipeline
impl Sync for CheckmarkPipeline
impl Unpin for CheckmarkPipeline
impl !UnwindSafe for CheckmarkPipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more