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AgentHandle

Struct AgentHandle 

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pub struct AgentHandle {
    pub process_id: ProcessId,
    pub provider: Provider,
    /* private fields */
}
Expand description

Handle to a spawned agent process

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§process_id: ProcessId

Process ID

§provider: Provider

Provider configuration

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impl AgentHandle

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pub fn process_id(&self) -> ProcessId

Get the process ID

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pub async fn is_healthy(&self) -> bool

Check if the agent is healthy

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pub fn health_status(&self) -> HealthStatus

Get the last health status

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pub fn output_capture(&self) -> &OutputCapture

Get the output capture handle

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pub fn subscribe_output(&self) -> Receiver<OutputEvent>

Subscribe to live output events via broadcast channel.

Returns a receiver that gets a clone of every output event, suitable for streaming to WebSocket clients.

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pub async fn shutdown( &mut self, grace_period: Duration, ) -> Result<bool, SpawnerError>

Graceful shutdown: SIGTERM, wait for grace_period, then SIGKILL if still alive.

Returns Ok(true) if the process exited gracefully, Ok(false) if it required a SIGKILL, or Err on I/O failure.

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pub async fn kill(self) -> Result<(), SpawnerError>

Hard kill the agent process (immediate SIGKILL).

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pub fn try_wait(&mut self) -> Result<Option<ExitStatus>, SpawnerError>

Check if the process has exited (non-blocking).

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impl Debug for AgentHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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