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AgentDefinition

Struct AgentDefinition 

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pub struct AgentDefinition {
Show 20 fields pub name: String, pub layer: AgentLayer, pub cli_tool: String, pub task: String, pub schedule: Option<String>, pub model: Option<String>, pub capabilities: Vec<String>, pub max_memory_bytes: Option<u64>, pub budget_monthly_cents: Option<u64>, pub provider: Option<String>, pub persona: Option<String>, pub terraphim_role: Option<String>, pub skill_chain: Vec<String>, pub sfia_skills: Vec<SfiaSkillRef>, pub fallback_provider: Option<String>, pub fallback_model: Option<String>, pub grace_period_secs: Option<u64>, pub max_cpu_seconds: Option<u64>, pub pre_check: Option<PreCheckStrategy>, pub gitea_issue: Option<u64>,
}
Expand description

Definition of a single agent in the fleet.

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§name: String

Unique name (e.g., “security-sentinel”).

§layer: AgentLayer

Which layer: Safety, Core, Growth.

§cli_tool: String

CLI tool to use (maps to Provider).

§task: String

Task/prompt to give the agent on spawn.

§schedule: Option<String>

Cron schedule (None = always running for Safety, or on-demand for Growth).

§model: Option<String>

Model to use with the CLI tool (e.g., “o3” for codex, “sonnet” for claude).

§capabilities: Vec<String>

Capabilities this agent provides.

§max_memory_bytes: Option<u64>

Maximum memory in bytes (optional resource limit).

§budget_monthly_cents: Option<u64>

Monthly USD budget in cents (e.g., 5000 = $50.00). None means unlimited (subscription model).

§provider: Option<String>

LLM provider for this agent (e.g., “openai”, “anthropic”, “openrouter”).

§persona: Option<String>

Persona name for this agent (e.g., “Security Analyst”, “Code Reviewer”).

§terraphim_role: Option<String>

Terraphim role identifier (e.g., “Terraphim Engineer”, “Terraphim Designer”).

§skill_chain: Vec<String>

Chain of skills to invoke for this agent.

§sfia_skills: Vec<SfiaSkillRef>

SFIA skills with proficiency levels.

§fallback_provider: Option<String>

Fallback LLM provider if primary fails.

§fallback_model: Option<String>

Fallback model if primary fails.

§grace_period_secs: Option<u64>

Grace period in seconds before killing an unresponsive agent.

§max_cpu_seconds: Option<u64>

Maximum CPU seconds allowed per agent execution.

§pre_check: Option<PreCheckStrategy>

Optional pre-check strategy to gate agent spawns. If None, the agent always spawns (equivalent to Always).

§gitea_issue: Option<u64>

Gitea issue number to post output to (optional).

Trait Implementations§

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impl Clone for AgentDefinition

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fn clone(&self) -> AgentDefinition

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentDefinition

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AgentDefinition

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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