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Goal

Struct Goal 

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pub struct Goal {
    pub goal_id: GoalId,
    pub level: GoalLevel,
    pub description: String,
    pub priority: u32,
    pub constraints: Vec<GoalConstraint>,
    pub dependencies: Vec<GoalId>,
    pub knowledge_context: GoalKnowledgeContext,
    pub assigned_roles: Vec<String>,
    pub assigned_agents: Vec<AgentPid>,
    pub status: GoalStatus,
    pub metadata: GoalMetadata,
}
Expand description

Goal representation with knowledge graph context

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§goal_id: GoalId

Unique goal identifier

§level: GoalLevel

Goal hierarchy level

§description: String

Human-readable goal description

§priority: u32

Goal priority (higher number = higher priority)

§constraints: Vec<GoalConstraint>

Goal constraints and requirements

§dependencies: Vec<GoalId>

Dependencies on other goals

§knowledge_context: GoalKnowledgeContext

Knowledge graph concepts related to this goal

§assigned_roles: Vec<String>

Agent roles that can work on this goal

§assigned_agents: Vec<AgentPid>

Agents currently assigned to this goal

§status: GoalStatus

Current goal status

§metadata: GoalMetadata

Goal metadata and tracking

Implementations§

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impl Goal

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pub fn new( goal_id: GoalId, level: GoalLevel, description: String, priority: u32, ) -> Self

Create a new goal

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pub fn add_constraint( &mut self, constraint: GoalConstraint, ) -> GoalAlignmentResult<()>

Add a constraint to the goal

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pub fn add_dependency( &mut self, dependency_goal_id: GoalId, ) -> GoalAlignmentResult<()>

Add a dependency to the goal

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pub fn assign_agent(&mut self, agent_id: AgentPid) -> GoalAlignmentResult<()>

Assign an agent to the goal

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pub fn unassign_agent(&mut self, agent_id: &AgentPid) -> GoalAlignmentResult<()>

Remove an agent from the goal

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pub fn update_status(&mut self, status: GoalStatus) -> GoalAlignmentResult<()>

Update goal status

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pub fn update_progress(&mut self, progress: f64) -> GoalAlignmentResult<()>

Update goal progress

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pub fn can_start(&self, completed_goals: &HashSet<GoalId>) -> bool

Check if goal can be started (all dependencies met)

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pub fn is_blocked(&self) -> bool

Check if goal is blocked

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pub fn is_active(&self) -> bool

Check if goal is active

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pub fn is_completed(&self) -> bool

Check if goal is completed

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pub fn has_failed(&self) -> bool

Check if goal has failed

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pub fn get_duration(&self) -> Option<Duration>

Get goal duration if completed

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pub fn calculate_success_score(&self) -> f64

Calculate overall success score based on criteria

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pub fn validate(&self) -> GoalAlignmentResult<()>

Validate the goal

Trait Implementations§

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impl Clone for Goal

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fn clone(&self) -> Goal

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Goal

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Goal

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Goal

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fn eq(&self, other: &Goal) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Goal

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Goal

Auto Trait Implementations§

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impl Freeze for Goal

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impl RefUnwindSafe for Goal

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impl Send for Goal

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impl Sync for Goal

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impl Unpin for Goal

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impl UnsafeUnpin for Goal

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impl UnwindSafe for Goal

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeSend for T
where T: Send,

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
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impl<T> Same for T

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type Output = T

Should always be Self
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The resulting type after obtaining ownership.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where V: MultiLane<T>,

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