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RiverThreshold

Enum RiverThreshold 

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pub enum RiverThreshold {
    Density(f32),
    MinUpstreamCells(f32),
    PerEdge(f32),
}
Expand description

How the river network is cut out of the flow accumulation map.

Which one to use:

  • Density asks for an area share — “about 1% of the land should be river”. It adapts to any terrain, but it does not transfer between map sizes: catchments grow with area while channels grow with length, so the same share yields a visually denser network on a small map than on a large one. Good for one-off renders.
  • MinUpstreamCells is absolute — “a channel starts once 500 cells drain through”. Physically meaningful and comparable across maps of the same cell size, so it is the right choice when cells have a fixed real-world size (a game world tiled from several maps).
  • PerEdge scales the absolute threshold with the map edge, i.e. required upstream cells = factor * max(width, height). Use it when a map always represents “one island”, whatever its resolution, and you want the same-looking network at every resolution.

Variants§

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Density(f32)

Approximate fraction of land cells covered by rivers, in [0, 1].

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MinUpstreamCells(f32)

Minimum upstream catchment, in cells, for a cell to be a river.

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PerEdge(f32)

Minimum upstream catchment as a multiple of the longer map edge.

Trait Implementations§

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impl Clone for RiverThreshold

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for RiverThreshold

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impl Debug for RiverThreshold

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for RiverThreshold

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for RiverThreshold

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.