terr-0.1.2 doesn't have any documentation.
Terr
Procedural terrain generation algorithms.

Examples:
flat: just flatnoise: uncorrelated noisefractal-md: fractal generation using the midpoint displacement algorithmfractal-ds: fractal generation using the diamond-square algorithm
These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.