terr 0.1.2

Procedural terrain techniques
terr-0.1.2 doesn't have any documentation.

Terr

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Procedural terrain generation algorithms.

Example

Changelog

Examples:

  • flat: just flat
  • noise: uncorrelated noise
  • fractal-md: fractal generation using the midpoint displacement algorithm
  • fractal-ds: fractal generation using the diamond-square algorithm

These are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.