pub enum SkeletonShape {
Text,
Avatar,
Rows,
Card,
Block,
Other(String),
}Expand description
What a skeleton stands for.
Variants§
Text
Lines of text (the default).
Avatar
An avatar beside a name.
Rows
List rows.
Card
A card of stat tiles.
Block
A block.
Other(String)
A value this SDK doesn’t name.
Implementations§
Trait Implementations§
Source§impl Clone for SkeletonShape
impl Clone for SkeletonShape
Source§impl Debug for SkeletonShape
impl Debug for SkeletonShape
Source§impl Display for SkeletonShape
impl Display for SkeletonShape
impl Eq for SkeletonShape
Source§impl From<&str> for SkeletonShape
impl From<&str> for SkeletonShape
Source§impl From<String> for SkeletonShape
impl From<String> for SkeletonShape
Source§impl Hash for SkeletonShape
impl Hash for SkeletonShape
Source§impl PartialEq for SkeletonShape
impl PartialEq for SkeletonShape
Source§impl Serialize for SkeletonShape
impl Serialize for SkeletonShape
impl StructuralPartialEq for SkeletonShape
Auto Trait Implementations§
impl Freeze for SkeletonShape
impl RefUnwindSafe for SkeletonShape
impl Send for SkeletonShape
impl Sync for SkeletonShape
impl Unpin for SkeletonShape
impl UnsafeUnpin for SkeletonShape
impl UnwindSafe for SkeletonShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.