pub struct GeneralPlayer {
    pub backend: Player,
    pub playlist: Playlist,
    pub config: Settings,
    pub current_track_updated: bool,
    pub mpris: Mpris,
    pub discord: Rpc,
    pub db: DataBase,
    pub db_podcast: DBPod,
    pub cmd_rx: Arc<Mutex<UnboundedReceiver<PlayerCmd>>>,
    pub cmd_tx: Arc<Mutex<UnboundedSender<PlayerCmd>>>,
}
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§backend: Player§playlist: Playlist§config: Settings§current_track_updated: bool§mpris: Mpris§discord: Rpc§db: DataBase§db_podcast: DBPod§cmd_rx: Arc<Mutex<UnboundedReceiver<PlayerCmd>>>§cmd_tx: Arc<Mutex<UnboundedSender<PlayerCmd>>>

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impl GeneralPlayer

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pub fn mpris_handler(&mut self, e: MediaControlEvent)

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pub fn update_mpris(&mut self)

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impl GeneralPlayer

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pub fn new( config: &Settings, cmd_tx: Arc<Mutex<UnboundedSender<PlayerCmd>>>, cmd_rx: Arc<Mutex<UnboundedReceiver<PlayerCmd>>> ) -> Self

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pub fn toggle_gapless(&mut self) -> bool

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pub fn start_play(&mut self)

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pub fn enqueue_next(&mut self)

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pub fn next(&mut self)

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pub fn previous(&mut self)

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pub fn toggle_pause(&mut self)

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pub fn seek_relative(&mut self, forward: bool)

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pub fn player_save_last_position(&mut self)

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pub fn player_restore_last_position(&mut self)

Trait Implementations§

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impl PlayerTrait for GeneralPlayer

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fn add_and_play<'life0, 'life1, 'async_trait>( &'life0 mut self, current_track: &'life1 Track ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn volume(&self) -> i32

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fn volume_up(&mut self)

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fn volume_down(&mut self)

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fn set_volume(&mut self, volume: i32)

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fn pause(&mut self)

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fn resume(&mut self)

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fn is_paused(&self) -> bool

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fn seek(&mut self, secs: i64) -> Result<()>

Errors Read more
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fn seek_to(&mut self, last_pos: Duration)

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fn set_speed(&mut self, speed: i32)

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fn speed_up(&mut self)

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fn speed_down(&mut self)

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fn speed(&self) -> i32

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fn stop(&mut self)

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fn get_progress(&self) -> Result<(i64, i64)>

Errors Read more

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