pub struct DungeonFloor {
pub floor: u32,
pub rooms: HashMap<RoomCoordinates, Room>,
pub boss: Option<Enemy>,
pub shop_items: ShopItems,
pub ancient_ruins: bool,
}
Fields§
§floor: u32
§rooms: HashMap<RoomCoordinates, Room>
§boss: Option<Enemy>
§shop_items: ShopItems
§ancient_ruins: bool
Implementations§
Source§impl DungeonFloor
impl DungeonFloor
Auto Trait Implementations§
impl Freeze for DungeonFloor
impl RefUnwindSafe for DungeonFloor
impl Send for DungeonFloor
impl Sync for DungeonFloor
impl Unpin for DungeonFloor
impl UnwindSafe for DungeonFloor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more