pub struct DungeonFloorMenuOptions {
pub return_to_main_menu: bool,
pub dungeon_completed: bool,
pub game_over: bool,
pub next_room_coords: Option<RoomCoordinates>,
}
Fields§
§dungeon_completed: bool
§game_over: bool
§next_room_coords: Option<RoomCoordinates>
Auto Trait Implementations§
impl Freeze for DungeonFloorMenuOptions
impl RefUnwindSafe for DungeonFloorMenuOptions
impl Send for DungeonFloorMenuOptions
impl Sync for DungeonFloorMenuOptions
impl Unpin for DungeonFloorMenuOptions
impl UnwindSafe for DungeonFloorMenuOptions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more